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Edge Wear - Masking Shader for Cycles

$6
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Add dynamic wear to any object in Blender 3D.

Add wear to any object using this dynamic and procedural pass-through shader for Blender Cycles without the need for baking or UV mapping.


Features:

  • 100% procedural and dynamic.
  • No UV mapping required.
  • Works on any high to mid poly mesh.
  • Outputs mask and shader for quick shading.
  • One easy to use group node with all the settings you need.



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$6

Edge Wear - Masking Shader for Cycles

0 ratings
Add to cart