Edge Wear - Masking Shader for Cycles
$6
$6
https://schema.org/InStock
usd
Johnson Martin
Add dynamic wear to any object in Blender 3D.
Add wear to any object using this dynamic and procedural pass-through shader for Blender Cycles without the need for baking or UV mapping.
Features:
- 100% procedural and dynamic.
- No UV mapping required.
- Works on any high to mid poly mesh.
- Outputs mask and shader for quick shading.
- One easy to use group node with all the settings you need.
Size
569 KB
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